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Testing the air for a Warhammer 40k RP http://dragnix.net/Msg_Board/phpBB/viewtopic.php?f=5&t=1945 |
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Author: | vampirehunter42 [ Sat Jan 15, 2011 2:14 am ] |
Post subject: | Testing the air for a Warhammer 40k RP |
Ok, I got a couple of adventure packs for WH40K, and seeing they have a lot of non-combat RP to them. I'll like to see if anyone would like to try it for a bit. Note: only human characters. The inquisitor that you will be working for has only one place for a non-human. In front of his bolter. And those of you that don't know of it Warhammer 40K is kind of a Gothic steam punk futuristic type thing. Though I will not be doing a major rule counting here is a link to the game setting I will be using. http://en.wikipedia.org/wiki/Warhammer_40,000_Roleplay |
Author: | Drakel [ Sat Jan 15, 2011 2:19 am ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
VAMP!!!.... you RP?? I've played the game and it's kinda fun... Though I've never really tried to play an RP based off of a game so this would be my first... I'm still interested though. |
Author: | vampirehunter42 [ Sun Jan 16, 2011 12:24 am ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
Yea, mostly pin and paper and at a site that plays that style with posts. If you have played the miniature game you have an idea of the background of what it is. This is based on the Inquisition and keeping the Imperial worlds safe from dangers from without and within. |
Author: | Forgotten Dragon's Ire [ Sun Jan 16, 2011 1:54 am ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
I'd be interested in it.. Haven't played the game so I don't really know much about it, but that doesn't matter too much in a mainly Rp format |
Author: | vampirehunter42 [ Tue Jan 18, 2011 9:37 pm ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
a bit of fluff Quote: For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemoninfested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the techpriests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. A quick idea of the first mission. You are raw recruits, who were acquired by Inquisition for your talents above the average person. Though you were being sent to train and sharpen you skills, a message has come ordering you to check in on a cultist uprising that the imperial guard has run into problems with. You have not been given this mission for how good you are, but because you were the closest available acolytes to do the job. Again, you are human. And you many have come from any of the following backgrounds. Adept - A career path devoted to knowledge, logic, and analysis, though they are not very effective in combat and not always good in social interaction. Arbitrator - Members of the Adeptus Arbites, the elite Imperial Law upholding organisation, are effective both in investigative skills and combat. Assassin - These skilled killers excel in both combat and stealth skills Cleric - Clergy of the Ecclesiarchy train in a wide range of abilities, but excel at motivation and leadership Guardsman - Although the name of this class usually brings to mind members of the Imperial Guard, it also applies to mercenaries and other soldiers; they are skilled warriors who can also operate vehicles Imperial Psyker - This class represents an individual with psychic powers, able to channel the warp to accomplish a wide variety of things. Scum - Criminals, outcasts, thieves, and other miscreants, this class has a variety of useful skills involving stealth, infiltration and social interaction with less-honest members of Imperial society. Tech-Priest - Skilled with machines and technology, they are members of the Cult Mechanicus Most any weapons are ok, laserguns are common and regular firearms are still in use. You will still need to be ready for close combat, so swords, axes, knifes and whatnot are around. And most types of armor is in use. If you need ideas, or have questions about certain types of weapons or armor just ask. |
Author: | Wardonis [ Tue Jan 18, 2011 9:42 pm ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
Would power armor work? like iron man/ war machine. My style of armor would be much different. if you've followed my maelstrom thread you'd understand it a bit more. think combining megaman with iron man but with an origonal twist. |
Author: | vampirehunter42 [ Wed Jan 19, 2011 2:53 am ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
No, you are just starting your career. Power armor is a "rare" and expensive item that you would not have had a chance to get yet. bolters, chain weapons and laz weapons can be gotten. Though melta, plasma and power weapons are unattainable. Note, due to cost of ammo, I would make an ammo count for bolt weapons. And remember you can have most any other type of armor. From hide armor to riot armor. The idea with this game is. You are going to have to build together your better items. As of now, you were either a working dredge or just getting out of "training" of your background. |
Author: | Wardonis [ Wed Jan 19, 2011 12:45 pm ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
Ah ok. not so much for me then. never really was a fan of war hammer. good luck though . |
Author: | vampirehunter42 [ Wed Jan 19, 2011 4:55 pm ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
Ok, thats cool. I just really love this part of the role playing experence. The part where your character has a chance to die from a lucky shot. Though here are some premade characters that came with the game to give an idea on what there is. And if yall' want you can use one of them or trim it up to fit your idea. I pulled a lot of the rules based stuff from them though. Quote: Mir Male Feral World Conscript “Men must die so that Man endures”. You hail from the deadly world of Fedrid, whose forests are so dense and so full of dangerous predators, the Imperium strictly forbids offworlders from descending on the planet without a licence. Indeed, it’s a wonder that your people have survived, so hostile is Fedrid to human life. Somehow, your tribes managed and established small colonies formed out of a need for mutual defence. Unfortunately, your efforts are often for naught, for the Imperium culls the best and brightest warriors from your tribes to fill the ranks of the Imperial Guard, which was how you found yourself removed from everything you knew and battling for your life against horrid xenos and the shrieking tide of Chaos. You found the work of a Guardsman especially suited to you; your fighting skills honed by fighting sabre cats, blood wolves and worse on Fedrid, and it wasn’t long before you attracted the attention of Lord Inquisitor Anton Zerbe of the Ordo Hereticus. Impressed by your zeal, natural toughness, and ability to take orders, he lifted you from the faceless throng of Guardsmen and gave you a place in his retinue. Having only served your master for a few weeks, you are not yet comfortable with your duties and wonder where fate will take you. You are a rangy young man with fair skin, long brown hair and flinty grey eyes. Whorls and geometric symbols cover your flesh, tribal tattoos you gained as a right of passage to adulthood. You still wear the uniform of your battalion, a camouflaged suite of fatigues and thick jungle boots, but you’ve worked in a number of disturbing trophies taken from your enemies—fingers, locks of hair, and scraps of clothing. You believe that by taking a trophy from a vanquished foe, you gain ownership over his soul. Armour (Flak): Guard Flak Armour Weapons: Axe Laspistol with 2 Charge Packs Long Las with 2 Charge Packs Gear: Uniform, 1 Week of CS Rations, Imperial Infantryman’s Uplifting Primer. Quote: ISHMAEL Male Hive World Dreg “Even a man who has nothing can still offer his life.” For nearly fifty years, you spent your life in the manufactorum of Malfi, one of the pre-eminent hive worlds in the Calixis Sector. Like your parents before you, you toiled long hours, giving your blood, sweat, and nearly all your time for the good of the hive. It was a thankless existence and one you were happy to perform since you knew that your efforts added, even in a small way, to the prosperity of your world. Popular with connections throughout your block, many of the other dregs looked to you for leadership, to represent their interests to the Administratum authorities that oversaw your collective labours. You proudly championed your people, instilling them with pride for the mind-numbing tasks and encouraged them to push harder. Many believed that you would go far, rising above the rest to perhaps become a foreman. You might have, but something inexplicable happened. One day, you enjoyed the friendship and respect of your peers, the favours of your masters, and the next, everything changed. The only explanation was a mistake, a mishap in the higher offices that confused you for someone else. You were accused of murder, theft, acts so foul that to recall them causes you to shudder. Everywhere you turned, there were arbitrators and bounty hunters looking for you. You knew it was your duty to turn yourself in, to present your case, but deep down you understood that such a move would be hopeless and fatal. So you hid, losing yourself amidst the machinery that dominates the bowels of your world until you could find some way to escape. The only way you could live was to get off the planet and doing so was all but impossible in the depths. So you drifted upwards, creeping about, stealing food to survive, until you came to one of Malfi’s many spaceports. There you stowed away on a ship, the first ship you came upon, and hid in the cargo hold. The lighter escaped the atmosphere and it seemed as if you had slipped free. At least until you learned you were on the personal craft of Lord Inquisitor Anton Zerbe. You were found, clapped in irons, and dragged before the frightening Inquisitor. Being tossed out of the airlock was your fate, but somehow, the man saw something in you, perhaps your natural talents at leadership or maybe your familiarity with the dregs. He had you released in exchange for your loyal service. You agreed. Your slate was cleaned, and you’ve been a loyal servant ever since. You are pushing fifty years old and a life spent in the manufactorum has left its mark. You have thinning brown hair and haunted brown eyes. Your dark skin is bleached white in places from exposure to chemicals and reagents and your bear the scars of toiling in the often dangerous environment. You have next to no possessions except for the stained and torn coveralls you wore on Malfi. Armour (Primitive): Quilted Vest Weapons: Hand Cannon with 2 Clips Brass Knuckles Knife Gear: Stained Coveralls Quote: XANTHIA Female Imperial World Killer “Violence solves everything.” Zillman’s Domain is a brutal world, trapped in a feudal monarchy, where might makes right. If you’re not one of the king’s supporters, you are a peasant and live and die at the pleasure of your betters. For much of your life, you lived in ignorance of the larger world, content to serve and be used by the “nobles” of your world. Your life took a sudden and drastic change though when your pretty sister was abducted by a filthy and lascivious lord for who knows what purpose. You had heard stories of the lord’s appetites, but it was his right. However, with the loss of your sister, you felt, for the first time, enraged, appalled at the unfairness of your life, and so you decided to take matters into your own hands. Against all reason and good sense, you crept into the lord’s castle, found his bedchambers and brutally murdered him. That should have been the end of your story, since after you were caught, you were frog-marched to the gallows to hang. But it wasn’t the end. Just as they slipped the noose over your neck, a dark man of sinister mien interceded on your behalf. He appraised you with his sparkling black eyes and you felt his presence in your mind. He demanded that you serve him and if you did, you would be rewarded. Death by hanging was not the fate you had in mind for yourself, and so faced with no other option, you agreed. You were cut down, given proper clothing and was then spirited away from Zillman’s Domain for the rest of your days. Having only been in the Inquisitor’s retinue for a few short weeks, you have found the arrangement to your liking. You resent his command, but the promise of honing your talents is attractive. You’re content, for now, to see where your service will take you, but are ready to make a run for it at any time. Although you spent many years on a Medieval World, you have embraced the wonders of civilisation, even going so far as to get an electoo on your arm and purple lenses to give your eyes an exotic look. You have long blonde hair, but you’ve dyed the ends black. You wear tight-fitting leathers that both enhance your physical assets and warn people to keep their distance. Weapons: Laspistol with 2 Charge Packs Compact Laspistol with 1 Charge Pack Sword Knife Gear: Corpse Hair Charm, Stealth Gear Quote: CIMBRIA
Female Void Born Trooper “There are no civilians in the battle for survival.” Drifting through the gulf of space, you were born and spent much of your life on a ragged mass of flotsam and jetsam—the barely spaceworthy remains of a space hulk. Isolated and adrift, your people were largely insane and many held heretical views, a fact that concerned you being wellversed in the Imperium and the responsibilities of its citizens. You took it upon yourself to root out heresy and corruption and to retain the right-thinking of good Imperium citizens. You were a bit too aggressive, which made you unpopular, but those who followed your example saw in you a pious commitment to the God-Emperor. Having escaped nearly a dozen assassination attempts and personally killed almost as many mutants and suspected mutants, you came to see your home as being stifling, and that you could do greater deeds by serving the Imperium more directly. The chance you had waited for came when the Lord Inquisitor paid a visit to your hulk. He walked the corridors, inspecting the people, searching for any sign of heretical behaviour. You, of course, made yourself available to him, sticking close to his side to cater to his every whim. He found little evidence of anything amiss until he interviewed your parents. From his scrutiny, he deemed them cultists of Chaos and ordered their deaths. Your parents denied the claims, but the Inquisitor could do no wrong. You offered to execute the heretics yourself and the Inquisitor allowed it. When the deed was done, he plucked you from the space hulk and invited you to join his retinue. Though the deaths of your parents, as well as your hand in the act, has been hard to endure, you have few regrets. Through your new master, you have the chance to do great things and purge the heretics from the great Imperium. Each day, you strive to prove your worth in the hopes that you will one day become an inquisitor yourself. People find you disturbing. You are an albino, with wispy thin blonde hair that’s nearly white and blood-red eyes. Your milky skin, nearly translucent, clings to your skeletal frame. You wear long black robes trimmed in silver beneath a heavy black flak vest that’s seen its share of action. Armour (Flak): Flak Vest Weapons: Laspistol with 2 Charge Packs Hunting Rifle with 3 Clips Club Brass Knuckles Knife Gear: Good Uniform, Arbitrator ID, Chrono, Pack of Lho Sticks. |
Author: | Marik [ Tue Jan 25, 2011 1:27 pm ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
Hmm, I always loved playing INQUISITOR, though it was more skirmishy than RPing, and always meant to try Dark Heresy. I'm interested, but exact time constraints when it's due to start will determine if I ever actually play. And given my history with this sort of thing, I wouldn't count on my involvement... |
Author: | vampirehunter42 [ Wed Jan 26, 2011 1:24 am ] |
Post subject: | Re: Testing the air for a Warhammer 40k RP |
Yea, it does not have the uber power at the start of the game as that. But you can work up to it. At epic levels you can have some super awesome characters. And they are going to put out a rule book on using Space Marines. |
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