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 Post subject: Land of Ellismirda
PostPosted: Tue Oct 02, 2007 11:13 am 
Knowledgeable Dragon

Joined: Fri Mar 24, 2006 11:10 pm
Posts: 242
'Down Down, into the darkness, down into the realm of chaos, down into the land of fire, there the beast of all that is vile, waits, for this is the land of chaos, where the Jewel of the Dragon waits. Forlorn, and lost, what can you hope, death, glory? No those are not the things that make the warrior, it is his wits. Brawns will not save you here, in the Land of Fire where the Beast Guardian of the Jewel lays asleep. Wizard Spell, nor Knightly sword will reign supreme, it is the intellect behind these tools that will win. Dragon Rider, this is our legacy, this is our quest, let evil not hold to your soul, but instead let your mind control your soul, and thus control your blade or spell. Remember this lesson, for it will be told only once, listen well, listen here, Wits and courage will win your through, glory and gold is only secondary.' - Dragon Rider, Master Julgor

The Dragon Rider, a dying breed. Steel clashes against Steel on the battlefield once more, this time, with less magic than before. Men of Arcane Might are hard to come by these days. Halaster, the Wizard Emperor of Ellismirda, is now Emperor. Halaster's army is spread throughout the kingdom, but his army of red dragons is his personal bodyguard, controlling them with the Scepter of Red Dragons, he has even pushed the other dragons out of the Empire itself.

Ellismirda is a lush land, mostly forests, and small plains, with fertile soil, to the north however, is wintery, and forsaking, to the west lays the desert of Alkeron. To the South, the Plains of the Forlorn, and to the east, the Swamps of Torgoth.

Ellismirda, to the northern part is it's capital, the city of Yurigon, this place is burnt, and unfertile, from the red dragons and their nests. Towards the middle, is many villages, and farming communities who produce the surplus of food. To the west, south and east, are the rougher, frontier towns, and cities, these places are attacked by outsiders every few years, and must be well defended by it's inhabitants.

To the North, the wintery lands of mountains, is where the frost dragons reside, with few riders.

To the east, the Swamps of Torgoth, the main host of Dragon Riders, only about five, and a few dozens of dragons reside.

To the south, the Plains of the Forlorn, barbarians and raiders live to attack frontier villages of Ellismirda.

To the west, the Deserts of Alkeron, the camel riding monsters called the Scarath reside, to attack the western edges.

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Like a previous rp of mine, Dragons and Riders are going to be played seperately.

However, I am severely limiting the riders to only 3, that's 6 players.

Everyone will start off without a dragon, be they a knight, clergy member, guard, blacksmith, peasant, anything is alright, as long as it isn't the position higher than lord.

If your character uses full plate, you must give a good reason as to why he or she has full plate armor, for this armor is very expensive, the equivalent of fifty milk cows.

Mithral, and Adamantine are hard to come by, so it is unlikely you'll start off with anything greater than a steel longsword, or yew longbow.

Keep the races within reason.

Each Dragon must have an element, of these types:
Fire
Water
Air
Earth
Lightning
Frost
Acid

Elemements that ARE NOT allowed are:
Light
Dark
Chaos
Shadow
Law

Dragons have leathery scales, instead of rock hard ones, for a weakness, though some may have rock hard scales, with a huge flaw in their armor.

Dragons with Leathery scales, may have greater strength, dexterity, or eyesight.

Dragons with Rock hard scales, are clumsy, and have less strength, due to their scales restricting movement, and muscles unable to fully stretch underneath.

Humans are the dominant race in this world.

Character Sheet:

Name:
Age:
Gender:
Race:
Height:
Weight:
Appearance:
Clothes:
Armor:
Weapons:
Other:
History:

Name: Falcor 'Falc' Silverhide
Age: 25
Gender: Male
Race: Silver Half Dragon
Height: 6'3''
Weight: 180 lbs
Build: Medium-strong build.

Appearance: Having a muzzle, silver scales, claws, a prehensile tail, digitigrade legs, serrated teeth, and slit pupils, this is a fearsome sight to behold to those who are not used to him. Hornlets run along his snout, and split to run across his eye ridges. Two scars are on his shoulder blades, where an opposing kingdom had cut off his wings, never to fly again.

Clothes: He wears a thin, loose leather tunic, and long shorts, due to his digitgrade legs, they have fur on the inside to keep him warm in the cold season. He wears a leather belt over his hauberk, and has a sword's scabbard on it.

Armor: Over his leather clothes is a hauberk of steel chainmail, and a steel breastplate, with steel shoulder pauldrons. Strapped to his back, is a Steel Kite shield.

Weapons: In the scabbard is an Adamantine Longsword, the red sword, is diamond edged, and has been known to cut stone. The blade itself is 33 inches in length, the hilt adds another 6 inches to it. The blade it straight, tapering to a fine point, the diamonds glimmer on the edge of the blade. The crosspiece depicts dragon arms, at the ends with hands and claws. The handle is the neck of a dragon, with the head being the pommel. On either side of the crosspiece, are empty sockets to place gems into. Slung over his back, is a light crossbow, and a quiver of bolts.

Other: On his left hand, is a signet ring, though he is right handed, the ring would get in the way of his sword wielding on his right hand. The signet on the ring depicts the head of Bahamut, the platinum Dragon god. He can breathe frost.

History: Born in the town of Ruldon, on the southern frontier, he became a knight, even with his heritage. He became a great knight, winning tournaments three years in a row, and still holds the title. Though, the Barbarians in the plains had captured him, and using axes, cut off his wings. His sword was the only gift he ever recieved from his father, before Halaster came to power, this sword has served him well.


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