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 Post subject: OOC: Terror in Talabheim
PostPosted: Tue Jan 09, 2007 4:28 am 
Grand Master Venerable Dragon
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Joined: Mon Jun 06, 2005 11:57 pm
Posts: 830
Location: Wasting away in margaritaville
Ok I'll finally start a game. This is based off a "Warhammer fantasy" pre-written game I have been reading. But changed enough to play safely.


Set in the city of Talabheim, several adventurers are hired to do some minor odd jobs find themselves much deeper into an event nobody saw coming. (note: this game gets dark, and will take your characters to their limit)

Recent history in the realm:
The war with Chaos is ending, solders and others are returning home. Some are welcomed by loving families others find nothing but burnt ruin. Some ran from battle, others are all that are left. Talabheim being on a major triad route, is a place where many try to restart their life. Or hide behind it's large natural walls.

This is a low magic world. And people are superstitious lot, they find anyone out from the "normal" as dangerous.


Races allowed: Human, Elf, Halfling, Dwarf. (anything else the answer is no)

Character sheet:

Race:
Gender:
Hair:
Eyes:
Height:
Weigth:

Other:


Main Profile (All these will start with 5 (average). You may spend 20 points to increase them. To a max of 10 (for now))


Melee Skill:
Ranged Skill:
Toughness:
Strength:
Agility:
Intelligence:
Will Power:
Charisma:

(You may spend 1 point on any of these without an * on it)

Secondary Profile

Attacks: 1
Wounds: 10
Toughness bonus*: (1/2 your toughness)
Strength bonus*: (1/2 your strength)
Magic:
Insanity points*: (Will talk about this later)
Fate points*: 3

Armor:

Weapons: (non magic only, but can be well made)

Magic Spells: (only minor spells, and no more than 5)

Background:
--------------------------------------------------------------------------------
Notes:

Insanity points: These will be given if your character sees a horrible event. But only if they fail a Will save.

Fate points: These are used to cause a heroic action, when all else is about to fail.

Please ask on anything else.

==============================================

Example character:

Hexor

Race: Human
Gender: Male
Hair: Brown (Short)
Eyes: Brown
Height: 5' 6"
Weigth: 150lb

Other: Has an overbite, and a scar down his left arm.


Main Profile

Melee Skill: 6
Ranged Skill: 8
Toughness: 6
Strength: 6
Agility: 8
Intelligence: 5
Will Power: 7
Charisma: 5

Secondary Profile

Attacks: 1
Wounds: 11
Toughness bonus*: 3
Strength bonus*: 3
Magic:
Insanity points*:
Fate points*: 3

Armor: Light leather Jerkin

Weapons:
Dagger (common make)
Longsword (common make)

Longbow,
Well made longbow, with a number of animal carvings on it. Hector says it is of elven make, but it is just a well made human bow.

Magic Spells: None

Background:
Hector was a hunter of wild game until he was recruited into the army as a scout. He was well respected for finding the enemy first. Until after a mission he found most of the platoon attacked from the rear from a group of beastmen who broke through another line. Being one of the few survivors he left the army to find "safer" employment.

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The victories from those skilled in warfare are not considered of great wisdom or courage, because their victories have no miscalculations
- SUN-TZU


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 Post subject:
PostPosted: Fri Jan 12, 2007 2:37 pm 
Cererean Princess
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Joined: Tue Jul 18, 2006 3:05 pm
Posts: 1657
To fight Chaos they have to have their Ships. If they have ships the Eldar should.

Character sheet:

Name: Elildail
Race: Elvish
Gender: Female
Hair: Black
Eyes: Bluey/green
Height: 6 foot
Weight: 7 stone

Other: Age: 126


Main Profile (All these will start with 5 (average). You may spend 20 points to increase them. To a max of 10 (for now))


Melee Skill: 4
Ranged Skill: 8
Toughness: 7
Strength: 5
Agility: 8
Intelligence: 8
Will Power: 7
Charisma: 6

Secondary Profile

Attacks: 2
Wounds: 12
Toughness bonus*:
Strength bonus*:
Magic: 2
Insanity points*:
Fate points*: 3

Armor: Light leather

Weapons: Longbow, twin daggers,

Magic Spells: Heal, wound (increases damage done by a bit)

Background: Born into a Dark Eldar/Elf family she fled into the warp when she was only 23. She wandered it's dark passages before coming out on Talabhiem. She went looking for work and saw the notice and decided to join.

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Formerly DragonRider. Almost teenage me could have been more imaginative with names.


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PostPosted: Mon Jan 15, 2007 2:29 am 
Grand Master Venerable Dragon
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Joined: Mon Jun 06, 2005 11:57 pm
Posts: 830
Location: Wasting away in margaritaville
She looks ok, only problem is I meant for only one point to buy into the secondary profile. But I'll meet you half way and allow 2.


Ok for others who don't know about the Warhammer world. Check these out from wiki it will give you some of the history of the world. I have a number of books on it and take a lot for granted.

http://en.wikipedia.org/wiki/Old_World_%28Warhammer%29

http://en.wikipedia.org/wiki/Empire_%28Warhammer%29

http://en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay

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The victories from those skilled in warfare are not considered of great wisdom or courage, because their victories have no miscalculations
- SUN-TZU


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PostPosted: Mon Jan 15, 2007 1:27 pm 
Cererean Princess
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Posts: 1657
I've taken some off my main profile. And can Eldar be allowed as to fight Chaos the Imperium needs space craft. Of course the Mon-kiegh ships are going to be poor quality but all the same. Note: I keep Eldar.

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PostPosted: Tue Jan 16, 2007 3:06 am 
Grand Master Venerable Dragon
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Joined: Mon Jun 06, 2005 11:57 pm
Posts: 830
Location: Wasting away in margaritaville
Oops, sorry. I didn't tell you it is "Fantasy" not "40k". So no you can't use Eldar. I personaly keep Dark Eldar and have an Imperal Guard army on paper. I just need the money to buy it.

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- SUN-TZU


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